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Thread Statistics | Show CCP posts - 25 post(s) |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
1
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Posted - 2014.08.17 19:55:00 -
[1] - Quote
Angeal MacNova wrote:Yes, ship mass should matter wrt bumping. No, there shouldn't be collision damage.
makes sense.
Another problem with suicide ganking that its proponents do not seem to consider is that suicide gankers take no significant risks, aren't worthwhile to go after, and are able to inflict incredible losses on others while making incredible profits, all within the safety of high-sec.
It is really appalling how ignorant CCP are of the effects of their own bad policies. The casual, newer players that pay cash for their subs and don't know everything about the game are usually always the victims of suicide ganking and the margin trading scam.
Imagine a guy who has been playing this game casually, hauling and puts everything he has into a freighter. He doesn't pay close attention to the forums and isn't even aware that its possible for people to bump his frighter and gank it before he can warp. These overly common types of victims are the ones who are easily going to be say F this game. When you look at the risk vs reward, its totally out of whack. Griefers and pirates have it far too easy in this game and ganking grows ever more popular, being one of the only high profit, low cost, zero risk activities in the game. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
9
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Posted - 2014.08.19 04:33:00 -
[2] - Quote
Nexus Day wrote:Kaarous Aldurald wrote:Nexus Day wrote: Recode the entire base game!? I will let the software gurus explain why the entire base game does not have to be recoded to add damage (something that exists in game) to collisions (something that exists in game). And causing that damage to eventually result in a response (something that exists in game).
You are aware that the game uses an old fluidic physics model, yes? And, I mean, if you have to straight up abdicate your point to "the software gurus" because you can't adequately defend it yourself, you might as well just shut up entirely. With the game's currently existing physics model, what you want cannot be done for a variety of reasons. That would require recoding basically the entire game. Wow, and now the "shut up". You must really be frustrated at this point. But unlike some people I try not to talk too much about what I don't know (hint, hint). And again...no. There is already a cause-effect relationship from bumping. That is why the ship moves when bumped. That is the physics part which would not have to change. You would just add a damage component. This game has a damage component and it could be adapted to bumping. That does not require an entire recoding of the game as we already have collision effects (projectile weapons hitting other ships). Anyway let's go back to blowing up transports. Mainly untanked transports in hi sec. And let's apply the EvE logic irl. I fully understand tanked transports in Somalia, but in middle America USA? Sorry, I can't get the logic other than people need a kill mail and will do anything for it. Which btw is also EvE logic. The police can't catch you but they can send you a postcard.
Isn't he obnoxious?
I agree with everything you've said but it seems better to me if they make it so smaller vessels cannot bump larger ones or do away with bumping entirely. Its just ridiculous that this "emergent gameplay" has been accepted by CCP as a means to prevent other players from warping without using warp disruptors and irrespective of warp core stabilizers. It looks ridiculous too, and is not fair gameplay, but CCP still apparently doesn't think its a problem enough to do anything about it. It just goes to show you how separated they are from the concept of fair gameplay. There are so many things like that that are only not considered a problem only because not a lot of people were doing it. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
10
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Posted - 2014.08.19 15:50:00 -
[3] - Quote
Try to keep it on topic, kids. I know you undoubtedly have nothing going on in your lives and that is why you are constantly posting in every thread, but you need to respect forum rules if you are going to make the EVE forums your social life. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
10
|
Posted - 2014.08.19 16:06:00 -
[4] - Quote
baltec1 wrote:NoLife NoFriends StillPosting wrote:Try to keep it on topic, kids. I know you undoubtedly have nothing going on in your lives and that is why you are constantly posting in every thread, but you need to respect forum rules if you are going to make the EVE forums your social life.
Try to address this question: Why should suicide ganking be the only high profit, low cost, zero risk activity in the game?
EVE is supposed to have risk vs reward. Currently, suicide gankers aren't playing the same game as the rest of us with regards to that. Ramming a frigate through a cruiser is much like suicide ganking in EVE. Funny, effective and man did they rage.
It doesn't ram through it. Tthey bounce off each other as if they were made of indestructible featherweight rubber bands. It looks ridiculous and is totally ridiculous in a physical sense. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
10
|
Posted - 2014.08.19 16:12:00 -
[5] - Quote
Mallak Azaria wrote:NoLife NoFriends StillPosting wrote:EVE is supposed to have risk vs reward. Currently, suicide gankers aren't playing the same game as the rest of us with regards to that. The victims could change this by not making themselves profitable to gank, but that's asking too much, better just nerf ganking again.
Wrong. It is still a high profit, low cost, zero risk activity. Gankers have the luxury of picking their targets to ensure that it is worthwhile for them. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
10
|
Posted - 2014.08.19 16:49:00 -
[6] - Quote
Concord Guy's Cousin wrote: You appear to have missed Mallak Azarias point.
If people weren't dumb enough to make themselves profitable to gank they wouldn't be a worthwhile target for suicide gankers to choose, it's not a hard concept to grasp for those of us that are capable of rational thought.
I believe he's referring to your blanket statement that suicide ganking is the ONLY high profit, low cost, zero risk activity in the game. His anecdote proves your statement to be false, which is probably why you'r trying to spin it in a fashion that doesn't make you look like a fool.
Suicide gankers get to pick their targets, ensuring profitability
No, I understood his non-point. It is a typical victim blaming mentality. "It is the homeowners fault that someone broke in and killed his whole family because he used iron bars on his door instead of titanium".
You kids should hear yourselves.
On top of that. I'd say the majority of players that fall victim to suicide ganking aren't even aware that it is possible untill it happens to them. Like the margin trading scam, suicide ganking only requires the victim to be unaware of certain game mechanics to be successful. I would never have thought it would be possible to gank a freighter in HS without reading about it on the forums and being curious.
Being a victim of suicide ganking doesn't neccesarily have anything to do with a lack of intelligence. Your victims are most likely to be casual players that pay cash for their subs and have real lives that make EVE easy to drop once a catastrophic loss occurs on a freighter that the person has been potentially saving up for months to buy, or transports all their goods in a hauler, not knowing a single vexor can easily take it out. It is easy to not be aware of concord response times when security status has much more obvious differences.
In reguards to that confused person.
Sorry, but he didn't prove anything at all. It makes no sense for a 1.35 bil ship to try to gank an incursus. The example he gave is totally ridiculous and unrealistic. Honestly feel bad for you that you don't realize this. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
10
|
Posted - 2014.08.19 17:04:00 -
[7] - Quote
Omar Alharazaad wrote:
Oi. Nutmonkey. Yes. Baltec1 is correct. 1.35 bil ship got hellamad at me for taking his metal scraps. My incursus t
like I said, a ridiculous and unrealistic example of suicide ganking. I'm surprised you thought to offer such an extreme case of anecdotal "evidence".
Sorry, but I don't think anyone can take you or baltec1 very seriously.
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
10
|
Posted - 2014.08.19 17:05:00 -
[8] - Quote
admiral root wrote:NoLife NoFriends StillPosting wrote:You kids should hear yourselves. Says the NPC who equates home invasion and murder to fictional events in a video game.
it was purely an example of a victim blaming mentality.
Try to stay on topic instead of being so butt mad over being wrong. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
10
|
Posted - 2014.08.19 17:23:00 -
[9] - Quote
Feyd Rautha Harkonnen wrote:While I grant the new player tutorials are abysmal at expectation levelling with new players the cold dark realities of EvE life, we can never allow ignorance of (EvE) laws to become a defense. Also, with the wealth of knowledge that is repeatedly shared on how to avoid ganking, there is ultimately no excuse for the constant whining from butthurt gank victims. Let us never forget, ganking has already been nerfed mechanics wise by CCP, in a misguided attempt to turn our beloved game into a bubble-wrapped theme park. ENOUGH! Its time for WoW-reject gank victims to STFU, HTFU and play EvE as GOD intended....not try to change EvE into WoW with this incessant whining. F
its not just about the victims more often than not being casual players who are unaware of bumping mechanics or concord response times. Its about the gross imbalance of risk/reward when compared to other activities. Currently the reason suicide ganking is attracting so many people is because of the incredible profits that are possible at extremely negligible costs and without any incentives to go after them. Not to mention its a lot easier to blow up newer players in haulers than to be in lower security space where people are prepared to shoot back. A high provit, low cost activity where you are screwing someone else over and not paying any significant penalties is clearly out of whack. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
11
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Posted - 2014.08.19 22:11:00 -
[10] - Quote
Omar Alharazaad wrote:NoLife NoFriends StillPosting wrote:Feyd Rautha Harkonnen wrote:While I grant the new player tutorials are abysmal at expectation levelling with new players the cold dark realities of EvE life, we can never allow ignorance of (EvE) laws to become a defense. Also, with the wealth of knowledge that is repeatedly shared on how to avoid ganking, there is ultimately no excuse for the constant whining from butthurt gank victims. Let us never forget, ganking has already been nerfed mechanics wise by CCP, in a misguided attempt to turn our beloved game into a bubble-wrapped theme park. ENOUGH! Its time for WoW-reject gank victims to STFU, HTFU and play EvE as GOD intended....not try to change EvE into WoW with this incessant whining. F its not just about the victims more often than not being casual players who are unaware of bumping mechanics or concord response times. Its about the gross imbalance of risk/reward when compared to other activities. Currently the reason suicide ganking is attracting so many people is because of the incredible profits that are possible at extremely negligible costs and without any incentives to go after them. Not to mention its a lot easier to blow up newer players in haulers than to be in lower security space where people are prepared to shoot back. You don't get it, do you? Newer players in haulers aren't where the profit is at. Older players not bothering to freaking observe the lay of the land is where the profit lies. Don't fall back on the 'go to low sec' adage as that one is stale and holds no water. It's not the only pvp means of generating profit in high sec. New players don't fly freighters. If they bought a freighter pilot in the character bazaar that's fine, but in doing so they take on the responsibilities incumbent to the age of the character they purchased. Nobody is going to cut them a break due to them having bought their character. You undock and you are a target, that is EVE.
This is counter intuitive speculation on your part. You have no evidence of this. It is reasonable to assume that the great majority of victims of suicide ganking are those who haven't had it done to them before. Nobody will put their entire stash into a hauler after they know its possible for a single vexor to gank it in HS. Players all too often aren't aware of how long concord response times can be. Suicide gankers prey on victims lack of knowledge of the game.
My initial goal was a freighter and it was the first purchase over 1 bil that I made. I still considered myself a newb when I bought it even though my character was over two years old. I don't normally pay attention to the forums much because I don't like the people who like to throw their worthless 2 cents in every thread. I spend a lot of time autopiloting and I wasn't aware untill a couple months ago about this HS bumping frighter ganking nonsense. Only by sheer luck and my casual play schedule have I not been ganked while autopiloting my freighter.
Had that happened, I would have surely quit this game. People just don't expect to be suicide ganked in high sec and that is what suicide gankers prey upon, the newer players whose only crime is lack of information. Those who pay cash for their subs because they don't know enough about the game to earn enough for PLEXs. |
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
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Posted - 2014.09.01 01:33:00 -
[11] - Quote
Veers Belvar wrote:Tippia wrote:Veers Belvar wrote:You are confused. The title of this thread is "has suicide ganking become a problem? Empty freighters...." The fact that a bumping exploit What bumping exploit? Quote:is being used to make it much easier to gank the freighters greatly magnifies the problem. What problem? Quote:I'm sorry if buffing highsec would impede you and your allies tear collection and spree of destruction, but I am quite familiar with the mechanic So how come your entire argument is based on something that doesn't happen in the game? How come you keep repeating the same incorrect claims and what is going on? How come you have yet to present anything that demonstrates that the game is not working as intended? If you are familiar with the mechanics, why is everything you say about them wrong? And again....bumping to pin down a gank victim between successive waves of gankers. And as discussed, 3 machariels bumping a freighter can make it impossible for the freighters to warp off. And everything I have been saying is right.
True. No matter how much rabid forum socialites try to deny it, gankers seem to have all the advantages of doing this without repurcussions in the safety of high-sec. Not only is there the potential for tremendous profits but they are able to operate in high sec with essentially zero risk. Its no wonder so many are flocking to suicide ganking as this gross imbalances continues to go unchecked. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
|
Posted - 2014.09.01 05:22:00 -
[12] - Quote
Jenn aSide wrote:Anyone else get the feeling that all the people arguing against easily observable reality here is just one super butt hurt guy with a bunch of alts?
You are confusing "people" with the regular crowd of argumentative forum-'socialites' who no one takes seriously and can't concede a point. Most of the rational people seem to agree that suicide ganking is a problem and does not carry risk or penalties that match the rewards. Its completely broken and its embarrassing that unfair mechanics like this continue to exist in EVE for so long before getting fixed. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
|
Posted - 2014.09.01 05:42:00 -
[13] - Quote
Kaarous Aldurald wrote:
EVE's future has been fine for ten years, despite the likes of you crying about how it will die! if CCP doesn't ban PvP in highsec. And yet, here we are, still here, still playing the game.
.
people still play ultima online and hello kitty online. Your argument is totally invalid.
Nobody is asking and end to high sec pvp. That is so ridiculous. Do try to think before you post. You seem to be confused about what pvp is. Suicide gankers are only successful because people don't expect it. Most of the victims of freighter ganks aren't even aware it was possible. Its not real pvp. Its just abusing lack of knowledge about the game, similar to margin trading scam.
Its bad game design all around, nomatter how you look at it and doesn't fit in with the risk/reward that EVE is supposed to have. This thread has grown to over 150 pages solely due to the refusal of a minority to accept this obvious fact. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
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Posted - 2014.09.01 05:54:00 -
[14] - Quote
Thaylon Sen wrote:CCP Falcon wrote:
There's space for us all in New Eden.
That simply isn't true, or more new players would last past their first month. A fundamental change in attitude is required to ensure EVE's future.
I don't have any reason to believe CCP falcon has much say over what happens in EVE.
Given the facts, I'm sure there are some CCP employees concerned that the lost subs aren't worth allowing these ridiculous and broken game mechanics to continue to exist, especially considering the total lack of risk or penalty when victimizing unaware players. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
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Posted - 2014.09.01 06:15:00 -
[15] - Quote
Kaarous Aldurald wrote: No, this thread is at 150+ pages because some people think they're special snowflakes and don't have to defend themselves. .
Ah, yes, the typical victim-blaming mentality. "Its the homeowners fault the robber broke into his house because they didn't have a good enough security system".
All the arguments in support of suicide ganking seem to be pretty ludicrous. And none here seem to want to address the fact that suicide ganking is performed in high sec, victimizes mostly unaware, casual players, and has extremely negligible penalties and risk, totally broken in terms of risk/reward.
Nomatter how much you jump and down and scream in on every page of this thread with victim blaming and misconstruing the arguments into the ridiculous, ie. "they want to end high-sec pvp!", these facts will not be denied. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
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Posted - 2014.09.01 06:31:00 -
[16] - Quote
Tippia wrote:NoLife NoFriends StillPosting wrote:Ah, yes, the typical victim-blaming mentality. "Its the homeowners fault the robber broke into his house because they didn't have a good enough security system". No, it's the typical self-selection-blaming mentality: GÇ£if you're going to wander aimlessly across the savannah in a meat suit, don't be surprised if the lions maul you (oh, and next time, try a jeep and a set of khakis instead)GÇ¥. Quote:All the arguments in support of suicide ganking seem to be pretty ludicrous. And none here seem to want to address the fact that suicide ganking is performed in high sec, victimizes mostly unaware, casual players, and has extremely negligible penalties and risk, totally broken in terms of risk/reward. No. They all address the former (which is why the consistent suggestion is to be aware) and they all correct the latter (since it is based almost entirely on ignorance). So what's so ludicrous about the argument in support of ganking?
So you expect that every player should know everything about the game to avoid things like suicide ganking. And that is how suicide ganking is balanced in your mind?
Such a ridiculous and unrealistic expectation, especially of the newer players that are most often the victims of such tactics.
Needless to say you've lost this one, Tippia. Do try to not be so obnoxiously unrealistic. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
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Posted - 2014.09.01 06:39:00 -
[17] - Quote
Suicide ganking is not pvp just like hunting is not a sport. In pvp, both players should know that they are in the game.
Suicide ganking preys on the unaware, casual players who don't bother to read the forums and pay cash for their subs. High sec provides a false sense of secuity that works to the benefit of suicide gankers who understand that its very easy for their victims to be unfamiliar with concord response times. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
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Posted - 2014.09.01 07:08:00 -
[18] - Quote
Tippia wrote:NoLife NoFriends StillPosting wrote:So you expect that every player should know everything about the game to avoid things like suicide ganking. No. I just expect them to know some basic mechanics and to take an active role in their own safety, so they can learn from and incorporate all the suggestions and help given to them. Quote:And that is how suicide ganking is supposed balanced? No. Suicide ganking is balanced on being fairly difficult to coordinate and expensive to pull off
I've got a direct quite right here. You have changed what you said previously about suicide ganking being balanced because people can be aware of it and now you are claiming you think suicide ganking is balanced because you think its hard to do.
This, somehow in your mind, makes up for the fact that suicide gankers earn insane profits with no significant risk or penalty, while inflicting devastating, potentially game-quitting losses on their victims, and all within the comfort of high-sec.
Also, being familiar with concord response times and concord delaying tactics are not "basic mechanics". Try not to be so obnoxiously unrealistic.
Its so very easy for a single vexor to gank a casual players indy that they have stocked to the brim with everything they own in .6 sec. Easy to do. Easy to fall victim to, especially for newer players. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
|
Posted - 2014.09.01 07:22:00 -
[19] - Quote
Well, im not going to bother wasting any more time with you, Tippia. You don't want to see the facts or common sense, as usual. I would have to have some serious mental issues to find it worthwhile arguing with everyone endlessly in a pathetic attempt to validate my existence every night, and in such an obnoxious manner.
I'll let you and Kaarous think you "won". |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
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Posted - 2014.09.01 14:57:00 -
[20] - Quote
Remiel Pollard wrote:
You have it arse backwards, my friend. It's not up to CCP to do for you what you can do for yourself with equal access to the same tools that everybody else has.
Right, but it IS CCPs job to make the game less of a broken, imbalanced joke of a pvp game that it currently is.
Suicide ganking is completely broken in terms of penalty and risk vs reward. Ridiculous to think everything in EVE is as it should be. Nay, the game is constantly being fixed to rid us of horribly imbalanced mechanics like suicide ganking.
There once were many derpy clowns saying the same thing about can flipping that you are now saying about suicide ganking. |
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
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Posted - 2014.09.01 15:02:00 -
[21] - Quote
baltec1 wrote:Lets go over todays Iteron V bad choices. Firstly, he chose an iteron V to haul near 400 million in cargo. This was mistake number one, he picked the wrong ship for the job or if thats all he could fly, he chose to not make several trips. Second mistake is the lack of a tank. Just look at that, not a single tanking mod to be seen and worse yet, the mods he did fit all reduce the tank. This is the classical anti-tank fit. Third mistake, he was AFK. A sin all to common among haulers and miners alike. Fourth mistake, he was on autopilot. Now by itself its not a bad tool, however when you are in an anti-tanked t1 hauler with 400 mil in the bay it is just asking for trouble. This haulers choices are what caused his death, the ganker just happened to be in the right place at the right time and got lucky.
His first mistake was to play a broken POS game like EVE where aggressors have all the advantages. His only crime was not knowing everything about the game.
Its normal the the victims of suicide gankers are newer players who do not understand such things are possible. The question remains whether he will unsub or not now. Certainly not worth the cost of fueling the entitlement of the common suicide ganker. These are the types of players that suicide gankers prey on out of fear of real pvp. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
20
|
Posted - 2014.09.01 15:33:00 -
[22] - Quote
One question I have is, Why do suicide gankers feel entitled sit on a gate in high sec and wait around for a fat juicy noob to come hauling his entire worth? Not pvp, but merely preying upon the unaware in a complex game, abusing game mechanics to victimize people within the comfort of high sec.
Why should suicide gankers get special treatment when it comes to risk vs reward? And why should these risk-averse players who are afraid of real pvp continue to be allowed to abuse newer players whose only crime is not being familiar with concord response times?
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
21
|
Posted - 2014.09.01 15:43:00 -
[23] - Quote
baltec1 wrote:NoLife NoFriends StillPosting wrote:One question I have is, Why do suicide gankers feel entitled sit on a gate in high sec and wait around for a fat juicy noob to come hauling his entire worth? Not pvp, but merely preying upon the unaware in a complex game, abusing game mechanics to victimize people within the comfort of high sec.
Why should suicide gankers get special treatment when it comes to risk vs reward? And why should these risk-averse players who are afraid of real pvp continue to be allowed to abuse newer players whose only crime is not being familiar with concord response times?
Why do you feel entitaled to be exempt from pvp in a pvp game?
Suicide ganking isn't pvp. In pvp, both players know that they are in the game. Suicide ganking is preying upon the unaware, the noobs, the casuals. Abusing game mechanics that aren't easily understood.
Suicide gankers do what they do because they are afraid of real pvp where they might have to risk something and where people will shoot back at them.
The victim-blaming mentality has become first nature to these entitled suicide gankers who will tell themselves anything to deny the obvious. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
21
|
Posted - 2014.09.01 17:40:00 -
[24] - Quote
Veers Belvar wrote:Jenn aSide wrote:
EVE FEATURES UNIVERSAL NON-CONSENTUAL PVP IN SPACE, YOU ARE ONLY ALLOWED BLACK OR WHITE! RAAA!.
Or you could intelligently examine the risk/reward and ask CCP to make appropriate changes.....imagine that....
Apparently, this is too much to ask for from the POV of the entitled.
Pro-gankers seem to want to continue to operate without any significant costs or risks that should be expected when victimizing other players(usually newer or casuals) for potentially incredible profits within the expectant security of high-sec.
Personally, I find it hard to take seriously these endlessly-argumentative people, the same post-every-day-all-day crowd that you will find in every single major discussion thread that can't admit they are wrong and that refuse to admit to any problems with suicide ganking whatsoever. The sheer amount of posting they do discredits them and points to mental issues, in addition to the blatant silliness and ignorance of the facts.
I do appreciate your common sense approach and intelligence arguments and would just like to say that not all your pearls are being cast before swine. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
21
|
Posted - 2014.09.01 18:40:00 -
[25] - Quote
Wow, Tippia. Do you need everything spelled out for you?
How can you expect anyone to take you seriously when you act like that? Grow up. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
21
|
Posted - 2014.09.01 18:54:00 -
[26] - Quote
Solecist Project wrote:
But it makes him so seriously mad to write it ........................................
That is called projection. You think it makes him mad because it would make you mad.
I don't think it makes him mad at all. I think it just amuses him and makes him think you are not very smart. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
21
|
Posted - 2014.09.01 20:10:00 -
[27] - Quote
Removal of suicide ganking would be good as it would force these risk averse players into doing actual pvp instead of preying on other players common lack of knowledge of concord response times.
More and more players are turning away from pvp everyday and becomming suicide gankers because its infinitely easier and more profitable and can be done within the relative comfort of high sec with no significant costs or penalties. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
21
|
Posted - 2014.09.01 21:10:00 -
[28] - Quote
Regardless of whether its increasing or not(It seems to be), it is broken in terms of risk/reward/penalty, and the victims are primarily newer and casual players who are preyed upon due to the commonality of them being unfamiliar with concord response times.
It adds nothing to the game and is actually hurting it in addition to being and looking(bumping) ridiculous. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
21
|
Posted - 2014.09.01 22:08:00 -
[29] - Quote
I'm curious if any suicide gankers here have ever thought, upon blowing up someone who obviously thought they were safe, "HAHA! Should have read the forums, sucka!"
Sometimes I imagine this is what they were thinking when I see kills posted of guys who obviously weren't aware of concord response times and what "bumping" is exactly.
Must really suck for that casual hauler who saves up for a freighter, only to have it taken away from him via exploitation of a common lack of knowledge about the game. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
21
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Posted - 2014.09.01 22:26:00 -
[30] - Quote
Mag's wrote:I too play numerous games without knowing how to play, then complain vigorously when I lose and blame the other player.
Your simplistic view is telling. You also make ridiculous comparisons. Nowhere is EVE advertised as: "Kamakazee grief monkey - the game". Usually victims don't learn about suicide ganking until its too late, and then that cost you a sub out of being complete bullshit that rewards risk-averse players too afraid of real pvp.
Being unaware of concord response times is a common lack of knowledge that the gankers rely upon, much like the margin trading scam. Its not something that you expect from normal gameplay because you don't usually see it until it happens to you. Its just dumb and bad for the game.
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
21
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Posted - 2014.09.01 23:13:00 -
[31] - Quote
Let me tell you a story.
I started playing this game when I got banned from Darkfall, a player-skill based full loot pvp game with siege warfare and the best combat you could ask for.
EVE wasn't a game that was very exciting to me. The combat I felt was uninteresting to me and required little player skill. I only started playing it because it was one the only risk/reward pvp games in existence. What was interesting to me was the complexity of the game so I continued to play it, not actually playing it but having it run in the backgrounds. This is the only way I will play EVE as it currently does not feel worth my time investment to get more into it. I don't play enough to be in a corp and have always been solo.
I used to mine in a hauler before the mackinaw changes. "Why would anyone mine in a hauler?" you might ask. The reason was because it had a cargo hold and i could leave it AFK while I got **** done in real life and played other games. Since I was only checking back every so often, it made more sense for me to play this way and I loved that there were creative solutions for your playstyle (or there was for me untill the Rattlesnake nerfs ).
I set out to play EVE with an AFK playstyle in mind. I maxed planetary interaction and R&D skills and I trained for a freighter, thinking that transporting goods would be the best way for me to actively make money with my character while AFK for long periods of time. At least half the isk used to purchase my freighter came from mining in a hauler, my first purchase over 400 mil.
I had been hauling in my freighter afk for several months before I first heard of "bumping", and then I still wasn't sure what it was. I had no idea that it was even possible to gank a freighter in high sec, and I did not pay close attention to the forums as I find most of the regular posters here to be disgusting people.
Even after 3 years I still consider myself a newer/casual player. I hadn't done a lot of hauling in my freighter but it It has only been out of sheer luck and my casual playstyle that I have not been ganked. Had such a catastrophic loss occured for me, I surely would have quit this game. The narrow profit margins of hauling in a freighter nowhere near make up for the excessive precautions now needed to ensure you aren't victimized by a bunch of greif monkeys that pay no significant costs or penalties for their actions.
When broken stuff like this happens and you see people getting away with it in high sec, it seems completely unfair and you will ask yourself if the game is worth it knowing that you will continue to be at the mercy of people who are often sociopaths and who seem to have all the advantages.
This game is really on the ropes for me now after I found out I can't play this game like I thought I would, and after CCP Rise gutted the creative possibilities of the Rattlesnake . Maybe for some of you, this game is your life, but for many it can be fairly easy to drop once something pushes you over the edge.
TLDR: Suicide ganking does cause people to quit and its usually the casual, newer players who pay cash for their subs. It takes away from the game and causes disgust with the game from its players. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
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Posted - 2014.09.01 23:20:00 -
[32] - Quote
Solecist Project wrote:That's why the game survived for 11 years.
Because suicide is literally killing.
Do try not to be so obnoxious. Reality is far more complex than the extreme, black and white viewpoints which you and your ilk constantly present. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
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Posted - 2014.09.01 23:50:00 -
[33] - Quote
Kaarous Aldurald wrote:I can absolutely confirm that it's Fabulous Rod now. He spun that same Darkfall story in the Rattlesnake thread.
Still expecting the game to cater to his maladjusted expectations, instead of adjusting himself to the reality of the game.
The game has already been in a direction to my liking. Crimewatch and fixing canflipping were a step in the right direction. I have faith that these last bastions for the risk averse pilots afraid of real pvp will eliminated, forcing their aggression onto targets that will fight back instead of the newer and casual players. These are broken, imbalanced mechanics where the aggressors have all the advantages and pay no significant penalties like you would expect.
It is clearly absurd that suicide gankers are continued to operate without any significant costs or penalties for their actions while inflicting devastating losses on their victims within the relative comfort of high sec whose only crime is not knowing everything about the game.
Suicide ganking is clearly an issue and this thread has only reached so many pages due certain players baffling refusal to concede the common sense facts surrounding this issue. You can lead a horse to water but apparently some of them like to continue to argue nomatter how much you beat them over the head with the facts. And these horses like to be posting every day and all day long too
Discredits yourself. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
23
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Posted - 2014.09.02 08:54:00 -
[34] - Quote
Wow, do you guys just spend all day refreshing the forums?
Take some advice from Sol. Take a step back for a moment. Take a look at your post count and then a mirrior and ask yourself if anyone can take you seriously.
None seem capable to refute the fact that suicide ganking is more likely to victimize newer, casual players. Nor that suicide ganking carries no significant cost or penalties while reaping potentially incredible profits and devastating losses on victim all within the comfort of high sec. Try to provide an answer as to why people afraid to real pvp, preying upon noobs and casuals in high sec, should have such an easy time in EVE? Why should you get to have your cake and eat it too? It is about time these entitled, high-sec pvp-wannabes start playing the same game as the rest of us. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
23
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Posted - 2014.09.02 16:59:00 -
[35] - Quote
Devils Embrace wrote:. Eve is a dark gritty universe and Eve has risks.
Unless you are a suicide ganker, and thats what this thread is about. Suicide gankers aren't playing the same game as the rest of us.
The reality is that sucide gankers are afraid of real pvp and that is why they chose to sit on high sec gates preying on noobs and casuals who aren't familiar with concord response times. Instead of looking for challenging opponents that would be much more satisfying to put down, they chose to prey on the weakest of players who usually have no recourse. There is no reason CCP needs to continue enabling these extremely risk-averse players who somehow feel entitled to screw with random noobs and casuals within the comfort of high sec.
These are the types of people who always get **** on in PVP games and have been reduced to suicide ganking in EVE for a reason. They are not people who you can respect and they do not deserve any special treatment in EVE.
Other game companies would realize by now that it is a bad idea to let the toxic sociopaths exploit newer and casual players whose only crime is not being familiar with concord response times. Suicide gankers do not benefit the game whatsoever, they take away from it. I'm personally disgusted that such a low-risk, low-cost, high-profit mechanic exists in EVE at all, the fact that it primarily targets newer/casual players for exploitation makes it even worse. It makes EVE feel unfair and like a disgusting game where the most pathetic of sociopaths get to have their cake and eat it too and don't have to play by the same rules as the rest of us. Fixing can flipping and creating crime watch were a step in the right direction and now something needs to be done to fix suicide ganking which more risk-averse players are flocking to everyday. These things don't seem to be a problem for CCP untill more people start doing it. It is only a matter of time before the head gets removed from where the sun don't shine. I'm confident of that. Nobody is asking for an end so high-sec pvp or some ridiculous thing like that. Suicide ganking is just completely broken and imbalanced and every intelligent person knows it. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
23
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Posted - 2014.09.02 17:22:00 -
[36] - Quote
Jonah Gravenstein wrote:Ignorance is not a defence.
.
You missed the point.
Why am I not surprised. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
23
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Posted - 2014.09.02 17:33:00 -
[37] - Quote
Jonah Gravenstein wrote:NoLife NoFriends StillPosting wrote:Jonah Gravenstein wrote:Ignorance is not a defence.
. You missed the point. Why am I not surprised. Really? Please do enlighten me. .
Scroll back to the last page and read the entire thing again.
Don't you feel the least bit embarrassed?
It must suck to be you. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
23
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Posted - 2014.09.02 17:52:00 -
[38] - Quote
Jonah Gravenstein wrote:butterscotch wrote:. Is that why you are on the forums so much? Being self employed and working from home gives me the opportunity to shiptoast while earning money, jelly much?
I dont think so. I'd say given the lack of thoughtfulness of your post and the fact you live on the forums, I would say you probably aren't very smart and nobody can stand to be around you. There are people like you on every forums of every video game and they are usually always absolutely garbage at the game and there is always a reason their social life is restricted to the forums. Nobody would do what you do because they want to. You are just fulfilling the void. I see right through you and what I see is pretty sad.
One day you may look back on your life and realize you have nothing and have no one and wasted your life-time arguing with nobodys on an internet forum. This will serve as justice for all the shiptosting you have done.
I guess if there is one thing you have provided to this forum, it is that we can all be thankful that we aren't you. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
23
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Posted - 2014.09.02 18:31:00 -
[39] - Quote
Veers Belvar wrote:
Suicide ganking keeps things interesting in highsec, and forces players to learn to make good decisions.
I would say that is what war decs are for. I like that suicide ganking is possible, but right now its just a way for risk averse players to screw with people without paying any meaninful penalties and without putting themselves at risk.
Suicide gankers would provide much better content doing actual pvp than camping a high sec gate waiting for an unaware noob so they can press 2 buttons.
There should be some kind of status attached to dying to concord too many times that subjugates you to some penalties. Suicide gankers have it far, far too easy in EVE. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
23
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Posted - 2014.09.03 01:03:00 -
[40] - Quote
Veers Belvar wrote:Mallak Azaria wrote:NoLife NoFriends StillPosting wrote:There should be some kind of status attached to dying to concord too many times that subjugates you to some penalties. Suicide gankers have it far, far too easy in EVE. Yeah they could have like some sort of thing that could be activated by players to kill them any time, or perhaps a seperate mechanic that just lets you attack them after a certain amount of unlawful kills in highsec. I think you're on to something here. Which is irrelevant if you are part of CODE and have -10 sec status. But if we made them spend 2 days ratting or running missions to bring their sec status up that might make them pickier about who they blow up.
Exactly right.
Since suicide gankers are risking nothing more than cheap disposable ships, they need to have some counter balances in place as the current penalties are not significant enough to deter the activity whatsoever.
No real risk, potentially incredible rewards. Needs fixing.
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NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
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Posted - 2014.09.03 01:44:00 -
[41] - Quote
It seems like some people seem to want to continually confuse the issue here.
Many people are continually saying ganking is fine because its possible to use a second account to scout and avoid ganks.
These people seem to be ignoring the main complaints about suicide ganking.
1. Suicide Ganking relies mostly upon lack of knowledge of the game to be succesful. Newer players and casuals just aren't aware of what is possible and concord response times and that they should never put expensive things into a single hauler as so many often do. Because of this, newer players and casuals that pay cash for their subs are the primary victims of suicide gankers.
2. Suicide gankers are not deterred in any way by the insignificant costs and penalties associated with suicide ganking. Not only are they abusing lack of knowledge of the game to gain potentially incredible profits, but they are doing it within the comfort of high sec and risking nearly nothing.
and yes, even casual and newer players do own freighters. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
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Posted - 2014.09.03 02:06:00 -
[42] - Quote
Tippia wrote:. The problem is that the victims blah blah blah
Typical victim blaming.
Can't you do better than that?
Thanks for proving my point that you are confused about what this thread is really about. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
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Posted - 2014.09.03 02:42:00 -
[43] - Quote
IIshira wrote:
"In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core."
You are arguing in absolutes.
Nobody seems to be saying suicide ganking shouldn't be possible.
All you are doing is demonstrating your failure to understand the arguments. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
23
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Posted - 2014.09.03 03:12:00 -
[44] - Quote
IIshira wrote:NoLife NoFriends StillPosting wrote:IIshira wrote:
"In EVE Online, any player may attack any other player if they choose to, no matter where they happen to be. This is because EVE Online is essentially a PvP (Player versus Player) game at its core."
You are arguing in absolutes. Nobody seems to be saying suicide ganking shouldn't be possible. Good because it is... It's also preventable... Like many have said over, over, and over. Tank your ship, don't go AFK, use a scout... There's many ways to avoid a ship loss.
The fact that its preventable isn't the issue. You fail. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
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Posted - 2014.09.03 03:30:00 -
[45] - Quote
Tippia wrote:Quote:I actually proposed a fix. To what? You haven't defined any kind of problem with the game.
Just because you are incapable or unwilling to understanding the problem, does not mean a problem does not exist. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
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Posted - 2014.09.03 03:32:00 -
[46] - Quote
Tippia wrote:NoLife NoFriends StillPosting wrote:Just because you are incapable of understanding can't read minds and have never been told the problem, does not mean a problem does not exist. So define it. Explicitly. Using actual facts to prove that it is a problem.
People have done that multiple times already. Scroll back and read the thread since you don't seem to understand what it is about. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
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Posted - 2014.09.03 05:50:00 -
[47] - Quote
Veers Belvar wrote:Well that's enough for tonight....just more speculation, and more dead freighters. 6 yesterday, today was quiet. Maybe they were all "bad" at avoiding bumping, but I seriously doubt that you can ALWAYS escape it, in fact done properly, I strongly suspect that you can virtually NEVER escape it.
it really is up to the suicide gankers to decide when they want to start blowing up freighters. They have all the power and are the ones able to operate without significant cost or penalties.
This is just like the margin trading scam. The victims usually aren't even aware that it is possible until it happens to them and then there is a good chance of kissing that sub goodbye out of the unfairness of it all. I'm amazed at the lack of foresight that this has been allowed to continue for so long. I guess I shouldn't be since it took them 10 years to fix can flipping. And we all know it will predictably just get worse as more people become aware of the insane profits without risk for merely camping a gate in high sec. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
24
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Posted - 2014.09.03 18:13:00 -
[48] - Quote
Veers Belvar wrote:Tippia wrote:Quote:I said no such thing. Yes you did. Explicitly and on numerous occasions, here and elsewhere. No you don't. You grief them by actively ruining their chances to learn EVE. Quote:Thankfully CCP is constantly decided how to change and improve the game, it isn't static. This part of the game is, because they explicitly have said that it is supposed to work that way. Every time you ask them, they give the same answer. I think I've made my position on suicide ganking pretty darn clear. Feel free to read what I actually wrote instead of addressing what you would like me to write. The rest of your comments are....odd....and I don't have a response at this time.
Tippia needs to be provided with proof that the sky is blue so I would say you are doing a pretty good job since nobody seems capable of continuing to debate you in a meaningful way. |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
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Posted - 2014.09.03 18:25:00 -
[49] - Quote
Tippia wrote:Veers Belvar wrote:No, I've explicitly laid out my position. GǪand then contradicted it. So you were lying. You can't even prove your own stance. Quote:CCP should adjust incentives so that it occurs more when +EV, and less when -EV. This is already the case, liar, so why should they adjust the incentives?
When I read this I seriously thought of a little girl screaming "liar" when told santa claus isn't real.
Thanks for the laughs. |
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